﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GSdk.Net.Lglcd
{
    using InteropServices;

    /// <summary>
    /// Button IDs of all devices
    /// </summary>
    public enum DevicesButtons : uint
    {
        None = 0U,

        //Qvga
        Left = Buttons.LGLCDBUTTON_LEFT,
        Right = Buttons.LGLCDBUTTON_RIGHT,
        Up = Buttons.LGLCDBUTTON_UP,
        Down = Buttons.LGLCDBUTTON_DOWN,
        Ok = Buttons.LGLCDBUTTON_OK,
        Cancel = Buttons.LGLCDBUTTON_DOWN,
        Menu = Buttons.LGLCDBUTTON_MENU,

        //Bw
        Button0 = Buttons.LGLCDBUTTON_BUTTON0,
        Button1 = Buttons.LGLCDBUTTON_BUTTON1,
        Button2 = Buttons.LGLCDBUTTON_BUTTON2,
        Button3 = Buttons.LGLCDBUTTON_BUTTON3,
        [Obsolete]
        Button4 = Buttons.LGLCDBUTTON_BUTTON4,
        [Obsolete]
        Button5 = Buttons.LGLCDBUTTON_BUTTON5,
        [Obsolete]
        Button6 = Buttons.LGLCDBUTTON_BUTTON6,
        [Obsolete]
        Button7 = Buttons.LGLCDBUTTON_BUTTON7,
    }
}
